﻿#region Includes
using System;
#endregion

namespace GingerGL.Input
{
    /// <summary>
    /// Axis Plane
    /// </summary>
    public enum RotateAxis
    {
        /// <summary>
        /// X Axis
        /// </summary>
        X,
        /// <summary>
        /// Y Axis
        /// </summary>
        Y,
        /// <summary>
        /// Z Axis
        /// </summary>
        Z
    }
}
